In the near future, I will explain what I mean by levels.
The video above is a representation of the new maze, different to the first one (the one containing green cells).
Watch it on YouTube
Posted on: March 31st
Usually when I discover something new, after playing around for a while, I stumble into visually interesting structures and patterns.
In the following two videos only the cells that represent dead ends are drawn (cells which touch only one other cell with the same colour). This also proves the correctness, validity, symmetry and perfection of this system.
When you'll understand the mathematics behind it, you'll be really amazed. I haven't published the algorithm yet.
It's actually really simple math - the world gravitates towards simplicity.
(Click on videos to play/pause them)
The video below shows the same path, but with perspective.
These videos are also available on on my YouTube channel.
The video on the top of the page also shows only
'dead ends', but of a different maze (level).
I'm quite sure that similiar mazes exist in higher dimensions (4D, 5D, ...).
Future R&D
With the achieved know-how I can now theoretically construct infinite amount of new different 3D mazes. Same characteristics would apply to them, they'd only differ in cellular structure. I don't yet know what they will appear like, it's too hard to visualize without building a 3D model first. And I don't mean just manually modifying the existing maze, I'm intending to make programs with algorithms that will build mazes differently. If what I can say about these upcoming mazes:
- Every next one will have longer straight corridors and
- none of them will have that one straight way through them as it is in this maze(shown in the video).
I was wrong about this last statement; every next maze will have it.
Videos of new mazes are soon to come.